RedFOX Labs

MYMEDIA Digital Rebrands into RFOX MEDIA in Myanmar Following RedFOX Labs Acquisition

Manila, Philippines, September 23, 2021 — MYMEDIA Digital, the largest digital marketing platform in Myanmar, has rebranded into RFOX MEDIA, the new media venture that acts as the brand and marketing division for the blockchain-driven ecosystem created by Southeast Asia-based venture builder RedFOX Labs. The rebrand follows RedFOX Labs’ acquisition of MYMEDIA in February 2021. The new RFOX MEDIA venture strengthens MYMEDIA’s market-leading platform, which connects consumers directly to brands and influencers across food, fashion, sport, and entertainment. Advertisers that have worked with MYMEDIA include global brands such as Samsung, Huawei, Nestle, Lenovo, Grab, Oppo, Realme, VIVO, and GrandRoyal. The MYMEDIA Facebook page, which also reflects the rebrand to RFOX MEDIA, together with all social media channels and websites, have 13 million followers and 40-million-page impressions, driven by 20 million minutes of viewed video footage per month and other content that extends its reach to 30 million users per month.

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RFOX Games Free-to-Play, Play-to-Earn Kogs SLAM! Aims to Introduce Millions to NFTs

Manila, Philippines, Sep 6, 2021 — Southeast Asian-based RFOX Games (a subsidiary of RedFOX Labs $RFOX) will release its free-to-play play-to-earn game KOGs SLAM! in closed beta this Friday the 3rd of September, and welcome YGG (Yield Guild Games) to the beta release. RFOX Games’ maiden release KOGs SLAM! is a digital gaming experience inspired by the 90’s schoolyard phenomenon POGs. RFOX Games will introduce a free play-to-earn model to millions of users in the Southeast Asian region. RFOX Games, a subsidiary of Southeast Asian venture builder RedFOX Labs, has been working on a game that focuses on digital inclusion and allows people hit hardest by economic challenges an opportunity to earn from their mobile phones. The closed beta trial for play-to-earn will kick off on September 3 and run for a month before its international public release. The beta release will allow for 5,000 participants to compete for the

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